How it works · Rules & Features

WC2026 Predictor is an office-style game for the FIFA World Cup 2026. You earn points from two scoring areas — per-match Score Predictions and tournament-wide Tournament Picks — and the leaderboard ranks everyone by total points.

Scoring at a glance
Score Predictions
Predict the exact final score of every match across all stages. Per match: 3 for an exact score, 1 for a correct outcome (home/draw/away), 0 otherwise. Jokers double the points awarded for that match.
Tournament Picks
An admin-authored multiple-choice quiz covering tournament-long picks. Each question has its own point value and a single correct answer set by the admin. Total points = sum of questions you answered correctly.
Getting in
  • Accounts are invite-only. The admin emails you a redeem URL like /redeem/<code>.
  • On first redeem you set a display name and a password (min. 8 characters). After that, sign in at /login.
  • Your first stop after redeem is onboarding: Tournament Picks → Total Goals → Review.
Onboarding (one-time)
  1. Tournament Picks (/onboarding/game2) — six tournament-long picks plus any bonus questions on a single page.
  2. Total goals (/onboarding/totals) — your single guess for the whole tournament. Used as the official tie-breaker.
  3. Review (/onboarding/review) — confirm and edit anything before lock.

All Tournament Picks answers stay editable until kickoff of the very first match of the tournament. That cutoff is read live from the schedule (the earliest kickoff_utc across all matches); if the schedule isn't loaded yet it falls back to the tournament_start_utc setting. After the cutoff, every form freezes server-side.

Score Predictions (per match)

Predictions are entered per stage from the top nav: Group, R32, R16, QF, SF, Final. (The 3rd-place play-off shares the SF/Final flow.)

Scoring
OutcomePoints
Exact score (e.g. you said 2–1, result was 2–1)3
Correct result only (right winner, or both predicted & actual were draws)1
Wrong outcome0
Joker on a match×2 the awarded points

Knockout matches use the regulation 90-minute score for prediction-points purposes; the bracket then advances the actual winner (penalty winner included where applicable).

Per-match lock

Each match locks individually at its kickoff time (UTC). Until kickoff you can edit your score, change/clear the joker, and resave. After kickoff that one match is read-only — other matches in the same stage stay editable.

Jokers (per stage)

A joker doubles whatever points that match would have earned (so 0 stays 0). Each stage has its own cap:

StageJoker cap
Group Stage12
Round of 324
Round of 162
Quarter-finals1
Semi-finals · 3rd-place · Final0

If you submit more jokers than the cap allows for a stage the whole save is rejected — fix the count and resubmit. Jokers on already-kicked-off matches stay in the count and can't be moved.

Knockout availability

Each knockout stage opens for predictions only after the previous one is finalized by the admin. Until then the matchups show as TBD slots (e.g. 1A, W101) and inputs are disabled.

Tournament Picks

Tournament Picks is a quiz authored by the admin. The full set of questions lives on a single page at /onboarding/game2 and saves in one go.

  • Each question is multiple-choice with one correct option. The admin sets the per-question point value.
  • You get the full points for that question if your option matches the one the admin marks correct, otherwise 0.
  • Questions without a correct option marked yet stay unscored until the admin sets it.
  • Tournament Picks lock at the first-match kickoff and cannot be changed after that.
Leaderboard & tie-breaker

The leaderboard shows two columns per player: Score Predictions (per-match points) and Tournament Picks (admin-authored quiz). Total = the sum.

Reveal of others' picks
  • Click the "view picks" icon on any leaderboard row to see that player's predictions.
  • Per-match score predictions are revealed individually once each match's own kickoff has passed.
  • Tournament Picks are revealed once the very first match of the tournament has kicked off (their lock point).
  • Until the relevant kickoff, that prediction is hidden behind a lock badge.
Tie-breaker
  1. If two players have the same total at the end of the tournament, the player whose total-goals guess (from onboarding) is closest to the actual total wins the tie.
  2. If still tied, lower user-id wins (effectively: who joined first).

Mid-tournament ranks ignore the goals tie-breaker (we don't know the actual total yet) — the field activates once every match has a result entered.

Where to find things
What you wantURL
My points, ranks, joker usage, per-match table/me
Public leaderboard (podium + table)/leaderboard
Another player's revealed picks/leaderboard/<user_id>/picks
Group-stage predictions/predictions/group
Knockouts/predictions/r32, /r16, /qf, /sf, /final
Edit onboarding answers (until lock)/onboarding/game2 · /totals · /review
Sign out/logout
Timing rules
  • All kick-off times are stored in UTC. The site displays your local time using your browser's timezone.
  • Per-match lock: the moment a match's UTC kickoff is reached, that match's score and joker freeze.
  • Tournament Picks lock (Tournament Picks + Total Goals): the cutoff is the kickoff of the first scheduled match (read live from the schedule). If no schedule is loaded, the tournament_start_utc setting acts as the fallback. Once locked, picks cannot be changed.
  • Late entries are silently dropped server-side — they never get into your scorecard.
Fair play
  • Every save is server-validated and audit-logged with your user id and a timestamp.
  • You can edit a prediction any number of times before lock — only the latest saved version counts.
  • Admins can recompute the leaderboard at any time; scoring is fully idempotent.
  • Admins can also clear all awarded scores and rebuild from scratch — predictions themselves are kept; only the points are reset.

Have a question this page didn't answer? Use the in-app chat assistant or ping the admin.